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Author |
Thread Statistics | Show CCP posts - 48 post(s) |

Alexander the Great
Imperial Academy Amarr Empire
14
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Posted - 2013.05.09 18:10:00 -
[1] - Quote
I appreciate the effort to make scanning more exciting but I'm very disappointed by current implementation. Absence of any reasoning makes me think that people working on it are very incompetent in scanning.
Now to details. BTW I'm not a wormholer but do a lot of scanning for PvE and PvP.
Seven probes launched at once Why would you do that to us? I need to launch 1, 4 or 8 probes in different situations. - Launching probes one by one was in line with launching everything in EVE and you're "making it simpler" where it's not needed. - 8th probe. We really need it. - Also I don't like your formations and want to save mine.
Probes now instantly recall on system jump or station dock This has two problems. - Sometimes I need to place probes in certain position and recall them after I re-enter the system to scan for some ship. - Forgetting to recall probes was one of catching game features for me. It will be sad not to hear or say "Damn, forgot those probes" any more.
Deep Space Probe removal Provide the reason please. They are very useful to get signal strength for the whole system. And making them available only at Astrometrics 5 looks reasonable.
Skill Changes Why change what works great? Looks like you did it only to change default to 7 probes (which is very bad) so Astrometrics skill became useless and you didn't find a good bonus for it. - Also look at Astrometric Rangefinding skill. 5% bonus for x8 skill, seriousely? You won't need this skill at all with new modules.
New exploration modules Don't add them please. You are making Astrometric Rangefinding level 5 and Virtue set unneeded at all. Also this modules currently require skill at level 1 for T1 and T2. Shouldn't it be level 5 for T2? Anyway T1 bonuses are so high you'll never need to train skill to level 5.
And +1 to issues already raised. Like copying results, sorting by column, remembering what is scanned to 100% etc. If you want to improve things - don't remove useful features. |

Alexander the Great
Imperial Academy Amarr Empire
18
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Posted - 2013.05.09 21:35:00 -
[2] - Quote
likes: 10 pages of criticism: 20
something to be considered... |

Alexander the Great
Imperial Academy Amarr Empire
24
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Posted - 2013.05.10 19:59:00 -
[3] - Quote
CCP Paradox wrote:Skill changes are final. I love such statements. No explanation, no reasoning, just eat what we give you.
Did you consider how this skill changes + new modules affect usefulness of Astrometric Rangefinding level 5 (x8 skill) and Virtue set? I can answer: No, because the latter will become totally unneeded. Now everyone will be able to scan everything with skills at 4 and without spending billions on implants.
Also you missed a lot of other points in your replies and even the reasoning for DSP removal is poor because new system overlay doesn't give even a quarter of information DSP gave. Currently it doesn't even provide a list. |

Alexander the Great
Imperial Academy Amarr Empire
29
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Posted - 2013.05.18 02:37:00 -
[4] - Quote
I understand what's going on here, CCP, and it makes me sad. You have a release soon and you're trying to push your new shiny feature through without any analysis. You have a lot of feedback but you address only what's simple to fix and completely ignore everything else.
The worst thing is that you're breaking what currently works fine instead of improving it.
Putting together different points there are four main issues: 1) Downgrade of interface usefulness. Looks like you're working on it. 2) Suppressing or totally removing a lot of different use cases. Totally against the sandbox. 3) While aiming for "accessibility" current changes achieve only "bluntness". 4) High-end scanning which required a lot of investment in skills and implants will be accessible to almost everyone. The system is definitely unhealthy if there are no high goals.
In case you ask for examples - carefully read highly liked posts in this thread. |

Alexander the Great
Imperial Academy Amarr Empire
32
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Posted - 2013.05.18 12:58:00 -
[5] - Quote
Winters Fortis wrote:4. Make D-scan automated. When a ship shows up, you get an alert sound. Actually I'd like to see something like this as a replacement of local chat.
Winters Fortis wrote:Remove half the bonuses from gunnery/missile launcher support skills and add them to Weapon Upgrades. Nice analogy. CCP, don't you see how stupid is the skill change you're making (which is "final")? |

Alexander the Great
Imperial Academy Amarr Empire
34
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Posted - 2013.05.24 15:31:00 -
[6] - Quote
CCP Paradox wrote:We have reached "the end" of this Feedback thread. While I still read this to hunt out bugs, we will be publishing a Dev Blog shortly with all changes made from Feedback there, and what little things you can expect to be done in time for Odyssey. Looks like I'll need to copy my messages to that thread because they were completely ignored.
I hope more competent game designers will notice points raised by community there and won't let this new systems get to TQ. |
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